Eu4 ideal army composition.

Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...

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Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.Late Game gets too laggy Thanks in advance : r/eu4. Any mod that limits army and manpower size? Late Game gets too laggy Thanks in advance. 322K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….Sweden has +20% infantry combat ability and +5% discipline in their national ideas so your army should be pretty powerful. If you want to lean further into this you could also pick up quality ideas, will basically mean you can take just about any battle on equal terms (in numbers) and win.4 cav, combat width - 4 infantry, at least 1 cannon after tech 7. So, like 21/4/1. Probably like +2 infantry, for reserve. Consider adding more arty after forming Spain (+1 artillery fire). Just make sure you still have combat width covered with infantry and cavalry. theoretically: 25/25 infantry/artillery is the best way to play.

A lot of you asked me for war-related EU4 guides. I'm always happy to help you so today we are going to start with guide about Army Composition. Next one in ...Honestly unless you're a horde, your army won't be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.

Ideal army composition? Insalada. Sep 8, 2020. Jump to latest Follow Reply. Hey y'all, so I'm a bit new to EU4, only have about a hundred hours, and the thing that confuses me the most is army composition.At 40 combat width, undisputed optimal army composition is 32-8-40. This is making some assumptions about having a reinforcement stack nearby if you happen to engage an equal size stack. Less than 40 combat width, which means lower miltech and therefore lower supply limits is more disputed.

Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.: Get the latest Hindustan Composites stock price and detailed information including news, historical charts and realtime prices. Indices Commodities Currencies StocksInfantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus. Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.

r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….

Horde army compositions. goodwill5000. Dec 9, 2020. Jump to latest Follow Reply. Hey, first time posting here in a while. I just started playing as Oirat and have formed Yuan and I'm on military tech ten.

Best army composition assuming you have infinite money. Question I commonly read that ideal late game comps have 0 cavalry, but I don't really know if this is because they are more expensive or because they are actually worse than infantry. ... A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis ...Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick) Tip. TLDR: for the easiest good template: use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. After tech 16, pick inf with the best defensive fire ...Search Results related to eu4 military doctrines and organization on Search EngineArmy composition? I have been playing for a little while now but recently i did a cusco run and got my balls twisted by the rebels and im wondering if it’s because of my army template? I usually have 10/5/0 in the beginning of runs until i unlock artillary and i switch to 15/5/10 and the first idea tree i go for is usually offensive.Sort by: Gilad1. •. Build more cavalry. There really isn't an ideal composition for eu4 armies. It's to have enough infantry so that Calvary doesn't get the not enough support malus and enough infantry and Calvary that artillery will not be on the front line. Ideal army composition is enough artillery for combat width post tech 15ish and ...

Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.Your army performs best when you reach the combat width, so an ideal army is one where the infantry and artillery both reach the combat width However, reinforcements waiting to be deployed take penalties to morale whilst the front line fights so don't overstack armies: instead, have support armies of infantry nearby a main combat army to ...Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.Army composition? I have been playing for a little while now but recently i did a cusco run and got my balls twisted by the rebels and im wondering if it's because of my army template? I usually have 10/5/0 in the beginning of runs until i unlock artillary and i switch to 15/5/10 and the first idea tree i go for is usually offensive.When playing Russia, I'm getting completely hamstrung economically by filling Artillery with "standard" army compositions to the point where I'm only able to fill roughly half of my force limit. I'm going Trade and Econ as my first and third ideas and focusing on developing my economy but am in the severe red anytime I have to reinforce a few ...

The question is, which should be the first 2 Military Ideas that Austria chooses? I ended an Austria game with Quantity (first), Defensive (second), Aristocratic (third), and Quality (fourth). I had absolutely amazing generals with the -1% army tradition decay from Aristocratic idea, the +2% army tradition from Defensive and Quality, and the ...My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.

The ideal composition is combat width+/2/combat width. Usually you struggle to afford that straight away so you need to fill the front line first before filling out with cannons (so many new players see n/2/n compositions and end up with 10/2/10 stacks getting annihilated by 15/5/3 stacks).It's not bad at all, you get -10% from Manchu traditions and -20% from Cossack estate. Hordes reinforce for free, so they don't have to pay extra to keep their numbers up during wars.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.Just Google 'eu4 1.33 combat changes' and you'll see a big reddit post about it. Sorry not sure how to share it rn on my phone. Basically the other pips got more relevant, not just moral. Artillery is safer in battle but does retreat too from what I understand so you sometimes have to reinforce with them and not just infantry.A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army's maintenanceThere's lots of nuisance here so read the guide if you haven't already, but in summary here are his recommended choices (Western Tech Group): INFANTRY. Tech 0-4: Latin Medieval Infantry. Tech 5-8: Galloglaich Infantry. Tech 9-11: Condotta Infantry. Tech 12-14: Free Shooter Infantry. Tech 15-18: Maurician Infantry.The U.S. Army is one of the three main branches of the U.S. military and is primarily concerned with fighting on the ground. Learn all about the U.S. Army from sign up to discharge...Go to eu4 r/eu4 • by bbaron20. Ideal army comp? I am a newer player, playing as Castile, and forming Spain. I find myself in wars with France and other Europeans and im getting clapped despite numerical superiority. My current comp is infantry to 4 less than the line limit plus 4 cavalry in the early game. ... Army composition guide. ReplyAfter tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.

Less short answer: To optimize your army composition get as many infantry and cavalry to fill your front line first, around 4 cav is fine, this number increases with greater flanking range. Get lots of cannons starting from tech 16, at the very least 1/3 of your army, closer to 1/2 your army.

Aug 6, 2020 @ 6:38am. "This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. If you'd like to find out …

Sep 9, 2023 · Army composition for every single country, with maybe like 3-5 exceptions, in the game is extremely simple: 1. Use your initial cav only till the first battle. Merge until you end up with 0. Never recruit more cavalry. 2. Always try to move with stacks of infantry equal to combat width. If combat width is 20, have a stack of 20 infantry. Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.Best army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. ... which ignores how composition of an army would change over the course of a battle or series of battles. If you are trying to run a 50/50 infantry/cavalry mix on a full combat width, optimising your casualties over the duration of the ...Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force.This is my usual lategame army composition, is it any good? I split my armies into 88K stacks (40/8/40), and keep them split in half when on the move or defending a pre-set defensive line. ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Members Online. Arumba explains why EU4 ...Show your economy tab. Also it's normal to lose money when you gave full army maintenance. On gold mines check out autonomy and tolerance. You can get much more gold of you get it right. Reply. Yourlifefuckingsucks • 3 mo. ago. thanks. Reply.

Very early game, for sure, but I think they start to decline much earlier than 1600. Cost efficiency dies even faster. Depending on tech group, your infantry is going to get upgraded at tech levels like 5 and 9, while cavalry often has to wait from 1 to something over 10.For information on the recruitment and maintenance of armies see army. For land combat mechanics see land warfare. This article discusses the three types of land units [1] - infantry, cavalry and artillery - that make up an army, and their different models throughout the eras of the game. Land units are the main resource utilised in land ...What is an ideal fleet composition? Lord_P. May 13, 2015. Jump to latest Follow Reply. Fleets are really my blind spot. I don't know a thing about them. What is an ideal mixture of heavy, light and galleys?Instagram:https://instagram. jollibee in brentwood cadont need savin lyricsleo kottke setlistis panera feta pasteurized Hills and woodlands are only -1 but these modifiers effect both combat phases so best to avoid. Crossings/Landings - Same as the terrain really. Straits and naval landings give -2, and rivers -1. In the case of multiple attacks from different directions, the worst modifier is used for the whole attacking force. evil warrior cat name generatorkatie babs xm radio irollmyface • 9 yr. ago. Tuscany is one of my favorite (only behind Bavaria) countries to play as. The great leaders you can elect, the tech cost reduction, being the most south country in the HRE are all wonderful. Personally My first two ideas I take are Plutocratic and Innovative.4. Sweet-Molasses-3059. • 3 yr. ago. So by the time the bonuses kick in (ideas,traditions etc) you won't have 20 combat width. You want to start with 4 cav, then look at your flanking ability, this would be 25%,50% or 0% at the early stages of the game. You want to add 2 cav per 25% flanking ability and the rest infantry. chevy cruze iat sensor location You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.They are simply too pricy and not worth it, unless the situation is dire in the lategame and you need a 10/4/10 stack to win the war ASAP. If you do that, I suggest you delete everything but infantry once you are done, because again, it is most likely going to be a huge strain on your economy. For army compositions, refer to a spreadsheet ...